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In “How to Do Things With Videogames,” author Ian Bogost explores how videogames have become fully integrated into how we work, learn, vote, shop, and even feel. As a game creator himself, Bogost convinces readers that games should have ambitions beyond distracting us.
Over the past few years, the University of Minnesota Press has published several titles on video games in addition to Bogost’s book. Doug Armato, director of U of M Press, says it’s an important area of discussion for understanding culture.
“There was a time — not so long ago, really — when many in academia questioned if movies were worth serious scholarly analysis, and later the same doubts were expressed about television,” says Armato. “And if you go back far enough, there was skepticism whether literature written in modern languages, rather than in Greek or Latin, merited study.”
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Ninja Metrics analyzes online gaming
University of Minnesota computer science researchers in the College of Science and Engineering recently finalized an agreement to launch Ninja Metrics, a software startup that can analyze data to identify key traits among massive multiplayer online gaming communities.